home *** CD-ROM | disk | FTP | other *** search
- Interview with Will Wright, co-designer of SimCity 2000
-
- Q: How did you ever get the idea for the original SimCity
- (now SimCity Classic)?
-
- A: I started working on SimCity back in 1985, when I was designing
- a landscape for another game I was working on. The idea was to blow
- up the landscape - cities, roads, islands. But I had more fun creating
- the landscape than blowing it up, so I thought I would work on a city
- building game.
-
-
- Q: How does SimCity 2000 differ from SimCity Classic?
-
- A: SimCity 2000 has all the things we wanted to put in SimCity
- Classic when it came out in 1989, but couldn't because computers weren't
- sophisticated enough. We also have four years' worth of customer
- suggestions of the things they want to see in SimCity 2000. A lot of
- those suggestions are being incorporated into the game.
-
-
- Q: What customer suggestions have you incorporated into SimCity 2000?
-
- A: A lot of people wanted more precise control over zoning, so we've
- made the unit squares much smaller. You also have the option to create
- low- or high-density zonesin residential, commercial, and industrial areas.
- Another common suggestion was expanding the types of power sources
- beyond the original coal and nuclear plants. So we've added gas, oil,
- solar, wind, hydroelectric, microwave, and fusion power. All of them
- have advantages and drawbacks, depending on how you build your city.
- Then there's a whole collection of new structures and city services
- that people aksed for, to make their cities more realistic-schools,
- universities, libraries, museums, hospitals, prisons, marinas, zoos,
- freeways, subways, bridges, and train stations.
-
-
- Q: How are the graphics of SimCity 2000 different?
-
- A: We've made incredible improvements to the graphics! To start with,
- they're three-dimensional, with mountains, foothills, valleys, lakes,
- streams, and waterfalls. You can zoom into the landscape at three
- levels of magnification, and rotate the landscape 360 degrees to see
- "behind" mountains and buildings.
-
-
- Q: How is gameplay different in SimCity 2000?
-
- A: As we've made the game more realistic, it's become more "personal"
- to play. You really feel that you are responsible for this city full
- of demanding, opinionated people. For instance, there's an on-screen
- newspaper to tell you what's going on and what people think of you.
- As mayor, you'll have advisors to help you make decisions about running
- the city. There's also more of a competitive element in SimCity 2000.
- If you're a successful mayor, you're rewarded with a mansion and a
- statue dedicated to your genius. But you also have to compete with four
- "neighboring" cities - they're actually off-screen, but they affect the
- game. If the city's business environment and quality of life decline,
- the neighboring cities will lure your citizens and industries away.
-
-
- Q: Is SimCity 2000 hard to learn?
-
- A: We hope not, because one of our main goals in designing SimCity
- 2000 was adding all the new features while keeping the game as easy to
- learn as the original SimCity. So we took the additional complexity
- and hid it beneath the surface. You can start playing SimCity 2000
- just like you would play the original SimCity, and you can dive down
- into the complexity when you're ready for it. An example of hidden
- complexity is SimCity 2000's new water system. There's a whole underground
- level where you can lay pipe for transporting water to different areas of
- the city. When you first start to play SimCity 2000, you can ignore the
- water system - pipe will automatically be laid under buildings as they
- develop. But the city population won't get really big until you optimize
- the water system. You do that by placing pumps, main pipes, storage tanks
- and desalinization plants so that water is distributed efficiently. In
- general, we've designed SimCity 2000 so that you can start playing
- immediately, learn the new features as you go, and be rewarded for
- learning with a better city.
-
-
- This interview was conducted by Sally Vandershaf with Will Wright, while Will
- was slaving away at his Mac and programming his eyeballs out. It was edited
- by two slobbering tech support goons who hadn't had their cup of coffee yet.
-